The partial game score is
always fifty, and each trick score is 20 for a minor - 30 for a major and 30
for notrump, but 40 for the first trick in notrump. You get bonus points for
any game bid and made and further bonuses for any slam bid and made.
IN MATCHPOINT PLAY, you must
follow this PYRAMID. Matchpoint means that YOU AND SAY NINE OTHER PAIRS ARE ALL
PLAYING THE SAME BOARDS THE SAME WAY. IN OTHER WORDS THERE WILL BE 10 RESULTS.
Let’s say that on Board One, ALL 10 PAIRS BID FOUR SPADES, AND ONLY YOU MAKE
FIVE. THE OTHER NINE PAIRS BID AND MAKE 10, BUT YOU MAKE 11 TRICKS. YOU HAVE
JUST MADE A TOP BOARD SINCE ALL SCORES WILL BE THE SAME EXCEPT YOURS WHICH WILL
BE ONLY 30 POINTS HIGHER. FOR THAT
OVERTRICK, you will score a bid of nine…meaning you beat nine out of nine teams
which translates to 100 percent since you beat all the other pairs. This is matchpoint
scoring. It simply means how you did in relation to the other pairs…with a
straight comparison of scores. You COULD HAVE BEAT ALL THE OTHER PAIRS BY 1000
POINTS AND STILL ONLY RECEIVE THE SAME 100 PERCENT
INSTEAD OF BIDDING FOUR AND
MAKING FIVE, YOU COULD HAVE BID SEVEN AND MADE SEVEN, FOR AT LEAST A 1200 POINT
BETTER SCORE THAN ANYBODY ELSE. BUT ONE
MORE POINT IS JUST AS GOOD AS 1200 MORE POINTS IN Matchpoints. EVERY LITTLE
OVERTRICK IS IMPORTANT since every little extra point is important in
MATCHPOINTS. For that reason, it should be obvious to you that the PYRAMID IS
VERY IMPORTANT.
In Imps... it is just the
opposite to a certain extent, since in IMP scoring, t is the AMOUNT OF YOUR
POINTS THAT DETERMINE THE NUMBER OF IMPS.
EXAMPLE..
Using the same result as above, you and those nine folks all bid game in spades, and you made 11, whereas they all made 10. In that case, you would receive 1 imp for that and they would receive 0 imps. That is still a win of the board for you but only a tiny one. Let’s say instead the other nine pairs all bid three spades making four for a total of 170, but you and partner bid four making four for a total of say 620 since you were vulnerable. This is a difference of 450 that would be worth about 13 Imps.
We must look at things a BIT
DIFFERENT FOR IMPS. IN IMPS, IT IS NOT THE TRICK SCORES THAT WILL MEAN MUCH, IT
IS THE BONUSES FOR GAME AND FOR SLAM THAT MEAN EVERYTHING. SO... NOW WE MUST
COME UP WITH A NEW PYRAMID OF CONTRACTS FOR IMPS:
THE IMPORTANT THING IN IMPS
IS TO GET TO ANY BONUS LEVEL AND make your contract ANY WAY YOU CAN. Don’t
bother with overtricks, just make the contract. Set the opponents if possible.
If you have a choice between a safe 3 clubs and a shaky Notrump, pick the safe
3 clubs.
NOW IF YOU DO THIS, you will find yourself getting imp scores like 1 ‑2 ‑1 ‑1 -.4, but then all of a sudden you will get this score: + 12, and that one score will make up for a lot of minus ones in matchpoints. The score of 100% will not make up for a lot of 45%. In Matchpoints, every overtrick counts, every overtrick counts, every defensive trick counts. YOU SHOULD NOT RISK TWO OR THREE DEFENSIVE TRICKS TO GAMBLE ON A LONG SHOT SET OF THE OPPONENTS CONTRACT. YOU SHOULD RISK AN OCCASIONAL CONTRACT TO TRY FOR AN OVERTRICK. The wonderful thing about Disciplined Standard American or KS is that you do not have to do a lot of adjusting, BUT YOU DO HAVE TO KEEP THOSE DIFFERENCES IN THE PYRAMID IN MIND.
Remember that vulnerability plays an even BIGGER ROLE IN IMPS THAN IN MATCHPOINTS SINCE THOSE EXTRA POINTS FOR VULNERABILITY WILL COUNT IN THE RESULT.
In Disciplined Standard
American and in Kaplan‑Sheinwold, the jump shift into a suit...a new suit
is NEVER DONE TO SHOW POINTS.
Example 1: 1 heart by you.....pass...two clubs by
partner...three spades by you. This jump shift into a second suit by you shows
from 11‑17 HCPs and a true two suiter in hearts and spades
Example 2: 1 heart by partner...pass…TWO SPADES BY YOU. THIS
JUMP SHIFT BY YOU SHOWS: 0‑7 hcps, A SINGLETON OR VOID IN HEARTS, SIX +
SPADES AND NO MORE THAN 1 OF THE TOP THREE HONORS IN SPADES
EXAMPLE 3: 1 HEART BY YOU...PASS...1 SPADE BY
PARTNER...PASS…TWO NOTRUMP BY YOU. THIS JUMP IN NOTRUMP SHOWS: 16‑18 hcps ASKING FOR GAME IN NOTRUMP.
EXAMPLE 4: 1 HEART BY YOU…PASS...1 SPADE BY
PARTNER...PASS...THREE SPADES BY YOU. This shows 16‑18 POINTS AND GOOD
SPADE SUPPORT ASKING PARTNER FOR GAME IN SPADES. THE JUMPS IN PARTNER’S SUIT
AND NOTRUMP SHOW EXTRA VALUES AND ARE ASKING PARTNER IF SHE WISHES TO BID GAME
BUT JUMP SHIFTS INTO NEW
SUITS ARE ALWAYS WEAKER SHAPE SHOWING BIDS.